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PROJECTS

Projects

Quests completed: prototypes, games and exhibitions.

2026 · Researcher & Developer

Skopiora XR — the Bitong experience, an open AR pipeline for museum artifacts

A web-based 3D/AR experience for a carved bamboo brush pot (a bitong) from the Spurlock Museum. Visitors open it from a QR code with no app install, tap numbered hotspots and read each detail’s story without leaving the scene. Built on Three.js/WebGL so that small museums can reproduce the whole pipeline without paid tools.

  • Three.js
  • WebGL
  • WebAR
  • Photogrammetry
  • Museum technology
2026 · Designer & Developer

Beneath the Stone

A low-resource, text-based game for the ethical digital representation of marginalized heritage sites. Developed under Prof. Shackelford; accepted at SIGraDi 2026.

  • Text-based game
  • Ethics
  • Heritage
2022–2026 · Researcher & Developer

DIGITAGE — Henry Trost's buildings

An interactive map of the Trost & Trost buildings of El Paso: 60 selected entries (203 in the audited corpus) you can filter by type, condition and listing label, follow through a 1902–1939 timeline, and export. It began as a 2022 Processing prototype built from mined data, presented at APT 2023 Seattle with a student scholarship; the 2026 edition is a new, accessibility-minded web version.

  • Data mining
  • Visualization
  • Digital heritage
  • Accessibility
2024–now · XR Lead, then research assistant

VRchaeology

NSF-funded VR simulation platform for archaeology education. As a research assistant I work on UX evaluation and playtesting, and I co-created the gamified field-season course app (GSD 282) with quests, a points planner and a semester map.

  • VR
  • UX evaluation
  • Gameful learning
2022–2023 · XR R&D / Graphics

FabriCity XR — Venice Biennale 2023

A web-based gamified AR experience for the FabriCity pavilion on socio-environmental justice, exhibited at the Venice Architecture Biennale (ECC) for Texas Tech University. PI: Prof. Mostafavi.

  • WebAR
  • Exhibition
  • Interactive media
2021–2022 · Developer & Researcher

Digital Caravanserai game series

Serious games on the Silk Roads: The Sericum Via (best presentation, ASCAAD 2021), Anatolian Journey (Ivan Petrovic Prize, eCAADe 2021) and Khan Game (CAADRIA 2022), plus SU and Online Footprint.

  • Twine
  • 3DVista
  • Serious games
  • Learning rate
2021–2022 · Co-founder & CTO

OyuNest

A web platform giving game designers, developers and artists a shared design language for virtual environments, based on landscape-architecture methodology (patented in South Korea). Funded by a $25,000 TÜBİTAK 1512 grant.

  • Startup
  • TÜBİTAK
  • Virtual landscape
2023 · R&D Intern

G[AI]mified ArchViz

At JHP Architecture (Dallas): an interactive architectural visualization in Unreal Engine 5.2 with an AI-driven NPC, plus a proof of concept for moving projects from ARCHICAD to Twinmotion and Unreal.

  • Unreal Engine
  • AI NPC
  • ArchViz
2023 · Developer & Researcher

Echoes of Union Depot & Trinity Mission Church

A VR educational game and gamified virtual tours for historic preservation and public awareness, built at Texas Tech under Prof. Hadighi.

  • VR
  • 3DVista
  • Historic preservation

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Co-op mode is open: research collaborations, heritage and museum projects, and anything about XR and games. Pick a channel below.

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