Quests completed: prototypes, games and exhibitions.
2026 · Researcher & Developer
A web-based 3D/AR experience for a carved bamboo brush pot (a bitong) from the Spurlock Museum. Visitors open it from a QR code with no app install, tap numbered hotspots and read each detail’s story without leaving the scene. Built on Three.js/WebGL so that small museums can reproduce the whole pipeline without paid tools.
2026 · Designer & Developer
A low-resource, text-based game for the ethical digital representation of marginalized heritage sites. Developed under Prof. Shackelford; accepted at SIGraDi 2026.
2022–2026 · Researcher & Developer
An interactive map of the Trost & Trost buildings of El Paso: 60 selected entries (203 in the audited corpus) you can filter by type, condition and listing label, follow through a 1902–1939 timeline, and export. It began as a 2022 Processing prototype built from mined data, presented at APT 2023 Seattle with a student scholarship; the 2026 edition is a new, accessibility-minded web version.
2024–now · XR Lead, then research assistant
NSF-funded VR simulation platform for archaeology education. As a research assistant I work on UX evaluation and playtesting, and I co-created the gamified field-season course app (GSD 282) with quests, a points planner and a semester map.
2024–2026 · Associate Producer & XR Lead
An immersive, simulation-based VR experience where students design and launch their own aircraft or rocket and watch real-time aerodynamics. At the stu/dio I coordinated production across three externally funded projects, this one among them.
2026 · Associate Producer
A sponsored, interactive live-performance platform for real-time audience engagement. As associate producer at the stu/dio I owned scope, budget and the coordination with the sponsor and the team.
2023–2026 · Game & VR Advisor
Digital heritage project led by Prof. Güzden Varinlioğlu with MIT's Design Computation Lab, funded by the U.S. Department of State. Photogrammetry, 360° imagery and VR experiences of Anatolian caravanserais.
2022–2023 · XR R&D / Graphics
A web-based gamified AR experience for the FabriCity pavilion on socio-environmental justice, exhibited at the Venice Architecture Biennale (ECC) for Texas Tech University. PIs: Prof. Mostafavi and Prof. Mehan.
2021–2022 · Developer & Researcher
Digital Caravanserai game series
Serious games on the Silk Roads: The Sericum Via (best presentation, ASCAAD 2021), Anatolian Journey (Ivan Petrovic Prize, eCAADe 2021) and Khan Game (CAADRIA 2022), plus SU and Online Footprint.
2021–2022 · Co-founder & CTO
OyuNest
A web platform giving game designers, developers and artists a shared design language for virtual environments, based on landscape-architecture methodology (patented in South Korea). Funded by a $25,000 TÜBİTAK 1512 grant.
2023 · R&D Intern
G[AI]mified ArchViz
At JHP Architecture (Dallas): an interactive architectural visualization in Unreal Engine 5.2 with an AI-driven NPC, plus a proof of concept for moving projects from ARCHICAD to Twinmotion and Unreal.
2023 · Developer & Researcher
Echoes of Union Depot & Trinity Mission Church
A VR educational game and gamified virtual tours for historic preservation and public awareness, built at Texas Tech under Prof. Hadighi.