VR Rocketry
An immersive, simulation-based VR experience where students design and customize their own aircraft or rocket, launch it, and watch real-time aerodynamics and airflow from outside the vehicle and from on board.

- ROLE
- Associate producer and XR lead at the stu/dio (Aug 2024 to Aug 2026)
- PROJECT
- October 2024 to present, Game Studies and Design stu/dio, University of Illinois
- SPONSORS
- Dr. Jin-Tae Kim and Dr. Alexis Kim
- FUNDING
- APEC-APRU Academic Exchange Program grant with POSTECH, South Korea
The experience
VR Rocketry lets students explore the science and thrill of flight firsthand. Players design and customize their own aircraft or rocket, then launch it and observe real-time aerodynamics and airflow dynamics.
Third-person and on-vehicle perspectives let them see their creation in motion from every angle, which turns complex aerospace concepts into a hands-on adventure in engineering and physics.
My part
As associate producer and XR lead at the stu/dio, I coordinated programmers, designers and artists on three externally funded projects, VR Rocketry among them. I owned scope, timelines, sponsor communication and quality assurance.
Funding
VR Rocketry is made possible through the APEC-APRU Academic Exchange Program grant with POSTECH in South Korea. The project sponsors are Dr. Jin-Tae Kim and Dr. Alexis Kim.
Credits
Sponsors: Dr. Jin-Tae Kim and Dr. Alexis Kim. Associate producer: Sepehr Vaez Afshar. Project manager: Sanidhya Ghatiya. Game design: Dylan Brennan and Gloria Xiao. Programming: Osmond Lee. Development: Praneeth Rangamudri and Kenneth Van. Sound: Aubree Gray. Full team and the stu/dio on the stu/dio project page.